Figure: Cylon
Wave: BSG Series 2
Body style: Completely new Robot figure
Let me start off by
saying that this figure looks very impressive and has quickly
become one of my favorite figures of all time. I love the
new look of the Cylon from the new BSG series despite the
fact that the character takes a backseat to the “skin jobs.”
Even though these new human looking Cylons get most of the
screen time, the updated robot version still holds a
prominent part on the series so I think it was essential for
this figure to be made. The placement in Wave 2 of the
series is a perfect place for it.
This figure uses the
standard BSG packaging that does an excellent job of showing
off all the cool accessories. This packaging in particular
does a great job of displaying all the cool interchangeable
hands and arms that come with the figure. The posing of the
figure in the package is also pretty cool because it seems
like the Cylon is about to raise his arm to attack any
assorted members of the BSG cast.
This figure utilizes a
completely new sculpt because frankly it would be impossible
to reuse anything for this truly uniquely stylized
character! First, let me say that the proportions of the
robot are perfectly captured. It has a the broad upper
chest while the legs, arms and torso are slimmed down just
like its TV counterpart. The articulation of the figure
also gives the figure the ability to be placed into many
different poses. The figure includes the following points
of articulation: ankle that swings, knee that swings, hip
that both swivels and swings, hip/crotch the turns, torso
that turns, chest that swings, shoulder that turns and
swings, elbow that turns and swings, and a ball jointed
wrist. The head is an interesting feat of articulation. It
has a lower neck joint that swings and turns and an upper
neck joint that swings and turns into a quasi ball joint
connection to the head. I think this figure has a great
range of motion but there are some notable things that could
turn into problems or could have been improved in a perfect
world. First the knee joints would have benefited from
being able to swivel in addition to swing. I understand
that the ankle joints probably could not have used a ball
joint because of the “Achilles piston” (I have entitled it
that way for description purposes). Because the piston
moves into the calf portion of the metal casing I guess you
could count that as a point of articulation too. Another
issue is the moving of the double hip and crotch joint. One
has to apply pressure to very specific areas to move the leg
into some positions. I get the feeling of worry when I
apply pressure too low to the leg. The joint hasn’t broken
yet but I feel as if it could if I’m not careful. In my
mind that is really not the best feeling in the world.
Finally, the head and neck joint can be difficult to
position in the exact way you want it. For me it is
especially difficult to get the head to be straight up and
down in a forward looking position. I can get it to work
but it sometimes requires some finagling to accomplish. Some
of the joints especially the hip joints are also very
noticeable. On the one hand, the shoulder joint was
perfectly hidden by the design of the shoulder metal
shields. On the other hand though, the hip joint detracts
from the overall sleekness of the lower half of the body.
On the bright side, the added accessories give the figure
the ability to be in different “modes” such as battle mode
with the guns fully extended, centurion mode with the guns
fitted inside the forearms, and melee mode with the finger
extended into claws. Of course you can choose many
different combinations to get your own effect as well. I
would say that looking from an overall perspective, the
figure’s articulation is more of a positive than a negative.
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One of the coolest
features of this figure is the paint scheme that they gave
it. All of the metal parts are airbrushed to give it more
of a gunmetal grey look. It also adds depth to certain
parts of the figure that makes it look really cool when
posed. The eye sensor area has a red area to simulate
scanning. On all the Cylons I have (8), each has the red
extend further up the right side of the eye sensor. I guess
this is supposed to simulate the process of scanning that
the Cylon does in the TV show. I would have preferred if
the red was symmetrical as opposed to higher on one side
even though that may not be perfectly screen accurate.
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This figure is spot on in
terms of likeness to the character on TV. I would also like
to give special commendation for the way the calf portion of
the robot is built. The main portion of the leg is black
and surrounding it is a silver piece that has cut open
holes. It just looks really sweet when viewing it from
different angles and gives the figures a very sleek look. I
think DST has really outdone itself with the overall
presentation of this figure.
On a side note I would
also highly suggest getting the SDCC “Valley of Darkness”
variant. The blood splashes and airbrushing is even better
on this figure than the regular release reviewed here. It
not only has blood splashed across the body and face but
also has bloody claw accessories. It’s just downright
awesome! The other variant from “Downloaded” is cool to
have but I would say is the worst of the three. In my
opinion, that’s just as well because it is the most
expensive of the bunch, has the least accessories (no
alternate hand/arm attachments), and is the hardest to get.
I would though definitely recommend buying multiples of the
VoD Cylons!
In conclusion, this is an
awesome representation of the Cylon. I really liked the new
design established in the new series and was really
anticipating this figure. Needless to say, DST did not
disappoint. Yes there are a few minor things that could be
better, but overall this is a just a great figure. Like I
said in the introduction, this may be quickly becoming one
of my favorite figures ever. The best and worst part of
this figure is that you are going to want multiples of each
version for troop building! Currently I have 2 regular
releases, 2 Downloaded, and 4 Valley of Darkness Cylons.
I’m probably going to try to pick up or trade for a few more
regular releases to complete my Cylon army. I don’t mind it
at all because I know that I am buying a quality figure that
really looks sleek and cool!
Positives:
Multiple arm/hand
accessories to give different “mode” looks
Airbrushing of
silver/gunmetal grey
Good choice of points of
articulation
Likeness near perfect
Cool variants
Negatives:
Some joints detract from
sleekness of figure
Could have added more
points of articulation on the leg
Head joints are sometimes
difficult to get into the pose that you want
Hip joints could possibly
break if too much or wrong pressure applied (it hasn’t
happened to me but I felt as if it could)
Known Variants: SDCC
“Valley of Darkness” bloody version & SDCC “Downloaded”
clean/brighter silver version.
Rating:
out
of 5 stars.
As
Always,
Whatever you do, DO NOT
click me if you're a Cylon sympathizer.
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