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Member Since 05 Dec 2014
Offline Last Active Yesterday, 01:59 PM

Posts I've Made

In Topic: What if TOS were revived digitally?

14 October 2018 - 05:59 PM

One of the main things with Tarkin was that the CGI Tarkin was really designed, ahem, quite differently from the on-screen character as he appeared. In the film there was overexposure, deep shadows, the highlights were blown out due to harsh light, and he generally looked like an old film photograph (which it was).


The CGI Tarkin had a very equalized, HDR appearance with constantly shifting eye & facial muscles and a very even reception to light, which did not seem to be emanating from anywhere. There's also a weight-free fluidity of movement, as in a modern video game.


What's funny if you watch the real Cushing in the film is that he himself had far less facial muscle movement than the CGI version and moved in a faster manner. The CGI version, I hate to admit, looked like an alien of some sort from the prequels.


In Topic: Prototypes

11 October 2018 - 05:17 PM

Sweet, thanks for posting this.


Yeah, the holes for the screws being on the side are weird -- I'm sure they could have been on the bottom easily enough for a 2-part housing -- like with the hand phaser.


Would have loved to see this at retail. I might photoshop together a mock box with this phaser in it later on. But I kinda get why it was a tough sell to retailers.


Looks like this thing was pretty much ready for production with a few tweaks, but was shelved at the last minute.

In Topic: What if TOS were revived digitally?

11 October 2018 - 05:00 PM

Oh gawd, they can't revive TOS non-digitally without making it about as visually different from TOS than Babylon 5 was from DS9. I mean... ::gestures at everything::


Rogue One -- I think that fell somewhat short of what the state of the art was when that was done, and largely as a result of excess ambition. Grand Moff Tarkin was pretty deep in the uncanny valley. It seemed dated even when the film debuted, tbh. I can't believe they weren't embarrassed to air that. I think they could have pulled it off by keeping him a little further away from the camera, as a person in the background, instead of zooming in on his face for very long, uninterrupted monologues. kept further away, with frequent intercuts, perhaps appearing on a viewscreen -- they could have gotten away with the CGI character that they had.


There is still quite a gap between Tarkin and Leia in Rogue One and just minutes-long performances where you won't be able to tell digital and real actors apart -- we are far from that at the moment. Leia came close... but that was a 5-second performance with an unlimited budget and unlimited digital talent working overtime. (I would love to see how much those 5 seconds of Leia cost).


I think we're at least a decade away from a photorealistic actor that can fool audiences in limited circumstances. Tarkin is ample evidence of how it could go wrong.


But more importantly, the audience for season 4 of TOS, assuming it could be done to 95% photorealism, isn't really there anymore aside from a novelty value. You could cut together an episode of TOS out of unused footage today, with voice replacement, etc, the kitchen sink. That would be a neat trick, but is there an audience out there for that every week?


In other news, there's now a holographic Reagan at the Reagan library. It took them four years to make that happen. I can't wait till a holographic Reagan runs for president, tbh, because I have nostalgia for the 1980s (in case you can't tell).

In Topic: Prototypes

08 October 2018 - 02:17 PM

Here's a pre-production view of the 1992 debut release figures. The paint is all a little off on these figures, most notably the top part of Picard's jacket which is blue like his undershirt, and lacking a holster. Gowron's stick accessory is actually painted, Data lacks a holster, as does the rest of the Starfleet cast.




In Topic: Star Trek - The Official Starships Collection

30 September 2018 - 06:56 PM

I loved this Voyager concept back in the day, but now I can see why they didn't go in this direction: It's too long to maneuver convincingly on screen and it can't really be photographed from a ton of different angles.


Still, this was a really cool design back in the day.