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Star Trek: Discovery. Series talk and discussion


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#941 Alteran195

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Posted 11 January 2021 - 11:03 PM

They wont make sense of the huge turbo lift cavern, its been there since the start and weve seen it multiple times before this. Its probably my biggest issue with the show. No one working on the show seems to understand the interior size of the ships.

#942 MisterPL

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Posted 12 January 2021 - 01:08 PM

Well, it is a show about

 

S P A C E . . .

 

:D 



#943 MisterPL

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Posted 13 January 2021 - 09:38 AM

Now that I think about it, Discovery probably got the same kind of upgrade that Enterprise got. Remember when it went from 23 decks to 78 in The Final Frontier?

 

I'm not sure about the new uniforms. They've got a TMP/Space:1999 vibe.



#944 Whirlygig

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Posted 13 January 2021 - 02:59 PM

 

TNG had Q. TOS had Trelane. Heck, the franchise started with Gary Mitchell. Dumb magic is nothing new to Star Trek. Welcome to the franchise.  B) 
 

I'm wondering how the holo recognizes Gray. The implications there are pretty significant. "Hey, there's tech that can essentially revive the dead! How fun!"  :unsure: (And it appears to be a lot easier than using a Genesis wave and a transplanted katra.)

 

Every previous Trek series knew how to tell good stories without magic in them, even if at times they resorted to it within standalone "sci-fi concept of the week" episodes that acted largely in isolation from each other.

 

This Trek series has thus far hinged everything on magic, from "spore drives" to "control" to "Su'kal", on a show where each entire season is meant to be one cohesive story.  Each season just adds one more magical thing to the mix so now we had all 3 of those at once.  Discovery never feels in jeopardy at all, because it has deus ex machinas out the wazoo.  It's as if they first outline each episode by spinning a wheel and whether it lands on spore drive, the sphere data, or magic Kelpien sets up the resolution to each act and then they reverse engineer a situation for that.  There's a wild card spot on the wheel as well which they usually go with "connection to Spock" on.  (I just loved how they make huge dramatic moments out of Stamets being critical to spore drive operation, even within the same story, ejecting him off the ship, only to later just nonchalantly throw out there "oh by the way, uh, Book can do it too...yeah...with surprising precision after never having done it before in his life under a high pressure situation".)

 

We are not going to see any "THERE ARE FOUR LIGHTS" moments (or a host of other memorable, completely non-magic-based ones from Trek history) on Discovery, ever.  It does not slow down from magic and whatever else it seems to think plotting is long enough for such pursuits.

 

 

As far as the whole "we can manifest an entire actual person from one symbiont's memories of its time connected to the nervous system of that person", sorry, have I not thrown up in my mouth enough times yet for them?  They want more?



#945 MisterPL

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Posted 13 January 2021 - 03:45 PM

I disagree about the "magic" but I know how you feel. I got pretty tired of "stray tachyons" being 1701-D's arch enemy. (Or Q showing up on every TNG-era series at least once.)

 

Just keep in mind that it took 135 episodes before TNG got to "Chain of Command" and "THERE ARE FOUR LIGHTS!" Discovery is still in what would be every other Trek's second season, not its sixth.  ;)

As for the "connection to Spock," given that the show's main character is his sister, you may want to manage your expectations. 

 

:spock2:



#946 Alteran195

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Posted 13 January 2021 - 06:53 PM

How is the spore drive or control magic? The spore drive is just another subspace layer used for FTL travel.

Dilithium is just a magic rock that makes FTL travel possible, must hate that too I guess?

Control was just an ai trying to gain sentience. Is every other movie or tv show with that same premise also magic?

Youre acting like Discoverys story choices are so different than past Trek series, when they arent.

#947 Whirlygig

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Posted 14 January 2021 - 01:38 PM

MisterPL, your last statement is reflective of the entire problem.  They started off the gate in lazy autopilot mode by choosing to do that with the main character.  So it's not surprising they'll never get out of that mode.  They knew/know no other way.  You go ahead and keep waiting for that moment of Discovery -- it ain't coming, mark my words.

 

Alteran...

 

Subspace is magic.  Not based at all on actual science.  Surprisingly, warp drive at least is.  Spore drive is like subspace.  Magic.  And completely bonkers that something like that exists and no other show ever mentioned it or anything remotely similar to it.  And that it somehow involves gigantic tardigrades with vicious teeth and claws.  And crazy realms where somehow whatever happened to Culber happened (I honestly couldn't tell you what happened to him, it was so unclear to me)...

 

I apologize.  I am conflating "sphere" with "control".  As a side effect of their breakneck pacing of everything ever on DIS, I often end up blurring concepts together like that later on.  It would seem the entire purpose of season 2 was to get Discovery into the distant future.  Why?  Plot-wise, to get the sphere data away from control, I guess?  Do I have that right?  Either way, now the "sphere" is their magic answer for anything.  It knows all and sees all and you simply can't argue that it doesn't, can you?  Magic!

 

Interestingly this made me remember that I was very confused about Detmer's "arc" this season....The way she was acting so weird at the beginning of the season, I figured, oh...some part of control somehow made it into her implant or something and now she's a sleeper agent for control and this storyline is going to continue on...  Apparently I was wrong...for now.

 

Yeah, great, you can tell me that Trek made similar story choices here and there in the past.  What the problem is here is that Discovery is a relative FIREHOSE of those weak devices.  You may say TNG was a firehose itself, but when I say relative firehose, what I mean is, if TNG is a firehose of normal proportion, DIS is like if you took 100 TNG firehoses and sprayed them all at once, continually, the entire time.



#948 MisterPL

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Posted 16 January 2021 - 07:07 PM

This is interesting...

https://www.startrek...discoverys-burn

 

:D



#949 Whirlygig

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Posted 18 January 2021 - 09:49 AM

Technobabble is still technobabble even if a PhD is writing it.  Going to need to get that peer reviewed...   :P



#950 MisterPL

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Posted 18 January 2021 - 08:34 PM

Two PhD's. One in Astrophysics and the other in Ecology & Evolution. 

I'm giving them a pass given my background's in Commercial Art and Filmmaking. 

Someone really needs to explain all that S P A C E outside of the turbolifts, though. 

 

And Gray's getting a personal holo transmitter, right? Wait... how could he leave the holo to look outside? Was he within a certain threshold? Did the holo project him beyond itself for some reason?

 

I need a PhD.



#951 Alteran195

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Posted 18 January 2021 - 11:18 PM

There were holo projectors outside of the actual holo deck, plus Grey was still standing inside all those holographic cubes, so there were emitters where they were standing.

Plus its a 31st century ship, it isnt a stretch to assume there are holo emitters everywhere.

As for bigger on the inside, it doesnt explain the pre season 3, but can work for season 3.
https://youtu.be/isR5_LQYar4

I dont like it regardless.

#952 MisterPL

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Posted 19 January 2021 - 09:04 AM

Cool. I'll accept it, if only because it proves things like this have existed in the franchise well before Discovery.

 

Like it or not, these showrunners seem to be doing their homework. Still, I'd love to see a scene where someone from the 23rd century crew says, "Sorry. I still can't get used to things being bigger on the inside. It's so Doctor Who."



#953 Alteran195

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Posted 19 January 2021 - 04:44 PM

Good god no direct Doctor Who reference please. Saying bigger on the inside is good enough. 

 

This show since the beginning has been crammed full of references and easter eggs to the greater Star Trek universe, it's disingenuous to say the people making it don't know anything about Star Trek history. 



#954 Whirlygig

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Posted 20 January 2021 - 12:06 PM

Two PhD's. One in Astrophysics and the other in Ecology & Evolution. 

I'm giving them a pass given my background's in Commercial Art and Filmmaking. 

 

...As long as you realize, they are hired to make up BS that sounds scientific based on what they know.  You do, right?  They talked a lot about subspace in there, with one key sentence being that Star Trek subspace works entirely differently from any current scientific concept that could be considered similar to it...you saw that, right?  Everything after that point, based upon it, is imagination, i.e. magic, which they honestly didn't need to pay two PhDs to pull out their butts.

 

It also remains to be seen why this was the particular reason for the burn that the actual writers came up with and then forced them to write a pseudo-science basis for...I don't see why there couldn't have been a less hokey reason that still served all their story goals.

 

Anyway, I don't have a PhD, but I did study engineering, which improves one's pseudo-science detector significantly.

 

 

It's disingenuous to say the people making it don't know anything about Star Trek history. 

 

Also disingenuous is making that statement as if anyone in the room has said as much when they have not...or are you complaining about things you've been reading elsewhere?  Since you brought it up, I think they know or have access to plenty of Star Trek history, it's not hard anymore what with memory-alpha and all...  but perhaps knowing it and applying it skillfully are also two different things.



#955 MisterPL

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Posted 20 January 2021 - 01:59 PM

 

...As long as you realize, they are hired to make up BS that sounds scientific based on what they know. 

 

As long as you realize this is science-fiction. You do know what science-fiction is, right?  :P

 

 

I don't see why there couldn't have been a less hokey reason that still served all their story goals.

 

What were "all their story goals" and how would you suggest they be made "less hokey"? As a creative, I'm genuinely interested to get an engineer's input.






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